2025 Progress
In February and into March, I started playing with Code Architecture Agents with Tool Use. Things like Claude Code, as well as Aider. I made a proof of concept of Radios On using phaser.js, but kept running into issues with getting UI layers to show and hide. The console logs would show everything was working but still nothing displayed.

In the end, I realized that I need to just learn one of the major engine tools (UE, Unity, Godot, etc). A year or so ago I started learning Godot engine, and the work I did on the prototype with phaser.js helped me significantly in understanding the building blocks. So it wasnt all for nothing.
Also under that column of learning things for a more productive future:
- learning how to make style and character LoRAs
- getting those LoRAs working in Krita locally
- Figuring out more of the tooling for future NPC/gameplay conversation generation
One other thing is that I started playing around with what do for cutscenes, more on this next month.





Another thing that I also dug into is the Popochiu plugin for Godot, with my new experience from the prototyping, I thought a lot about UI interface and player interactions. Popochiu has a few built in Classic Adventure game UI interfaces, and theres a few more planned.



I made some good visible progress too. I created a bunch of NPC portraits and also started in on inventory item pictures too. April will be here soon enough.