April Update
I've set up the Radios On game in Godot and already further in than I was with the browser based JavaScript. I worked through a few more dialog options. I'm not completely sold on any of them, but in playing through Rosewater (the long awaited western adventure point and click) I am learning and refining what I like and don't like as far as dialog options go.
The dialog manager plugin seems like it is going to work really well. Here's a video clip of the basic system in my test scene:
Here are some mocked interaction stylings that I can use to replace the existing style while still using the system:
After having a great conversation about possible gameplay rules relating to food and inventories, I worked through Inventories, Radio, Notebook gameplay mechanics, and have those three things as my main goals for programming what will end up being the early early alpha demo for early gameplay testers to give feedback.
Hopefully more to share later in the month or early May!