thoughts on Control

Here is my one sentence review:

The key game mechanic that sets Control apart from most games these days is that it allows itself to be hard. The Board training gives you just enough info to survive. You slowly acquire more and more abilities, but it is up to you to figure out how to figure out the right combos for the right enemies. There’s no magic bullet; no one size fits all OP ability that lets you just stomp on everything just by pushing that button every single time.

I’d been flying spaceships in Star Citizen for too long and Control reminded me of everything that I really enjoyed about the ghost of gaming past.