waking ideas
a working file
since 2005
work
Ships in the water, and some still on the stocks.
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2025
Station Mars
playA roguelike space station builder. You are a robot. A storm is coming. 78 modules, four storms, every run different.
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ongoing
Radios On
readStarted as a book. Becoming a game. The hull has been tested. The script is the true work.
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ongoing
Lighthouse
Trading tools that kept hitting the same reef. The course that stuck: agents, talking to the brokerage through an MCP layer.
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2026
Dragon Shepherd
Isometric resource game in a medieval town. Tiles, camera, the feel of something that wants to exist.
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2024
Unicorn Rescue
playA client-side puzzle game. Rules abstracted from the engine so it can be rebuilt later.
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2026
Ice Lake
A 3D expedition in the browser. Vintage, unknown. Charting how much game we can actually put in a window.
about
Waking Ideas was first created in 2005. It is not a portfolio. It is a hanging file: twenty-one years of games, pictures, breakfast, and half-finished notes, tabbed and ready to be pulled.
By day, quality engineering. By the rest of the hours, making things until they wake up.
Made in Idaho.
edition 2026 · the identity